Selasa, 08 Desember 2015

spore

Developer(s) Maxis
Publisher(s) Electronic Arts
Designer(s) Will Wright
Composer(s) Brian Eno
Cliff Martinez
Series Spore
Platform(s) Microsoft Windows[1]
Mac OS X, iPhone[1]
Release date(s) September 7, 2008[2][1]
Genre(s) God game, life simulation, real-time strategy
Mode(s) Single-player
Spore is a 2008 multi-genre single-player god game developed by Maxis and designed by Will Wright, released for Windows and Mac OS X. Covering many genres including action, real-time strategy, and role-playing games (RPG), Spore allows a player to control the development of a species from its beginnings as a microscopic organism, through development as an intelligent and social creature, to interstellar exploration as a spacefaring culture. It has drawn wide attention for its massive scope, and its use of open-ended gameplay and procedural generation. Throughout each stage, players are able to use various creators to produce content for their games. These are then automatically uploaded to the online Sporepedia and are accessible by other players for download.

Spore was released after several delays to generally favorable reviews. Praise was given for the fact that the game allowed players to create practically any creature, vehicle and building. However, Spore was criticized for its gameplay which was seen as shallow by many reviewers; GameSpot remarked: "Individual gameplay elements are extremely simple". Controversy surrounded Spore for SecuROM, its DRM software, which can potentially open the user's computer to security risks.

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Fallout 4

Developer(s)Bethesda Game StudiosPublisher(s)Bethesda SoftworksDirector(s)Todd HowardProducer(s)Jeff GardinerDesigner(s)Emil PagliaruloProgrammer(s)Guy CarverArtist(s)Istvan PelyWriter(s)Emil PagliaruloComposer(s)Inon ZurSeriesFalloutEngineCreation EnginePlatform(s)Microsoft Windows
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From :wikipedia
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